”Who are you gonna believe,
me or your lying eyes?”
– Groucho Marx –
Every good feint consists of two parts:
The first part is a scam.
The attacker performs a movement that should convince the defender that he will try to pass him to one side.
The second part is realization.
The attacker goes into the space where the defender does not expect him.
In order for the attacker to be able to execute his idea, he must first be able to perform biomechanics of feints within a margin of 3 steps.
We can create the learning process by mechanically repeating that movement, and this is the basis of traditional feint learning, which has historically proven to be very successful, and we use it in our work because it is good.
What is interesting to us is designing content that teaches the player how to perform a feint while reading the game at the same time.
This kind of learning is not the opposite of traditional learning, but we see it as an upgrade of that way of learning.
In the camp program, depending on the level of knowledge of the participants, we go through learning the biomechanics of movement and give the players information on how to combine it with reading the game, i.e. the real situation in the game.